The Games of Tarot


Tarot...but not as you know it!


 The articles on this page will be co-authored by myself and Neill, who is the true enthusiast and who introduced me to tarot back in our days at university.

If you have read any of the Blood Traffic books, you will have seen that in their world, tarot cards are used for playing card games rather than for fortune telling. But did you know that this is also the case in our world? More than that, tarot cards were invented for playing card games - games that are still played in more than a dozen countries throughout continental Europe today.

There are a lot of very strange things said on the internet and in occult literature about tarot cards and where they came from, some of it very imaginative, fanciful, entertaining, and almost entirely wrong. Of course, there are many tarot readers who do know and tell the truth about the cards’ history - which only makes it all the more odd to me that so many others insist upon obscuring it. And yet, obscure it they do, with the help of the popular media that still enjoys portraying the cards as occult and magical, if not downright satanic!
So, here is a brief and possibly unexpected account of the history of tarot cards...

Playing cards are generally accepted by historians to have developed from Chinese money games, which some believe may even have been played with actual currency, and which featured such suits as coins and stacks of coins. It is possible that these evolved into the round and long suits of cups and coins, and swords and batons. Playing cards arrived in Europe during the 14th century thanks to trade with the Mamluks of North Africa. These cards were distinctly Islamic in appearance and very beautiful. They had four suits of cups, coins, scimitars (a type of curved sword), and polo sticks. Each suit had ten pip cards and three court cards featuring a King and two lieutenants (in some interpretations of Islam, the portrayal of living creatures is forbidden, so these three figures were represented with calligraphy).

In Europe, the cards underwent a little modification. Firstly, Europeans didn’t play polo at that time, so the polo sticks lost their paddles to become batons. The court cards were drawn to depict the figures of a King, a Rider, and a Footman. The results are now known as the Latin suits and are still used for playing regular card games today, particularly in Italy, Spain, and parts of South America.

In the 15th century, enterprising card makers in Italy began experimenting with adding to packs like this to create a new family of card games. Tarot is the result these experiments and flourished to become one of the most popular card games throughout the European continent! The extra cards, which modern occultists like to call a Major Arcana, feature popular medieval Christian figures, well known and understood in Italy of the time. Indeed, contrary to popular myth, the Catholic Church did not try to ban the cards at all - we even had examples of regional bans placed upon playing cards in which tarot cards are cited as exempt!

It was not until the end of the 18th century that we see any other use for tarot cards beyond games. It was a Parisian occultist, Antoine court de Gebelin, who first published a claim that the cards were of ancient Egyptian origin, encoding the wisdom of their priests, and brought to Europe by the Gypsies (who, at that time, were believed to have come from Egypt). His claims were spurious, backed by demonstrably false claims about the origin and meaning of the word ‘tarot’, and have long been put to bed by historians. Sadly, they endure anyway. But then, there are still geocentrists in the world, so perhaps we shouldn’t be surprised.

During the 19th century, various French occultists adopted these myths and further built upon them, developing the idea of using the cards for divination - though for a century, such notions were limited only to France. Then, a small number of British occultists discovered them, translating the French works and introducing the now occult tarot into the English speaking world where there was no remembered history of the games at all. Here there was fertile ground and no opposition and the story of the occult tarot as we know it today become engrained into the culture and promoted by the popular media. This was further helped by the radical redesign of the cards to explicitly represent occult ideas and which rendered the resulting cards quite unsuitable for game play.

It was not until 1980 that a truly comprehensive academic study of the tarot pack’s history was published. The Game of Tarot by Michael Dummett should have put paid to the myths - but myth is stronger than truth and can endure any amount of reason or evidence if it is preferred by those who believe it. In Europe however, the games endure.

Neither Neill or I are historians, we do not profess to be and leave such work to those better suited to it and more inclined toward it - we will listen to what they have to say. Our concern in this page is not really history, though you can find more about that in the books and sites listed below. Instead, our interest is in the card games and we hope to offer a new introduction to the games here.

Neill first began a project to popularise tarot games over the internet a fair while ago now but the project sadly floundered a little due to limitations on his time. Now he has a little more and a little help, so together we shall undertake to revise his earlier work, presenting you with an introduction to how to play, along with the rules to a wide range of the games. Where our accounts will differ from those of others is that we shall endeavour to standardise the various terms into a single body in English, as well as some of the conventions. We will change nothing that will alter the games per se, or, especially, to ‘dumb them down.’ However, by using such a set of standard terms and conventions, once you have learned one game, it can provide a foundation on which you can learn more games, without having to learn new terms in unfamiliar languages and new conventions that add nothing to the game. Not every will approve of this method, and to an extent, we do sympathise with that sentiment - but at the end of the day, we believe that what we are doing is perfectly valid. For those of you who seek a greater ‘authenticity’, I recommend the books authored by Michael Dummett and John McLeod, as well as John McLeod’s  excellent web site: Pagat - in fact, whatever your preference in approach, I urge you to look at this site and bookmark it. If you enjoy card games at all, there is no greater resource in the English language for them!

As we post to this blog, we hope that you will comment with any suggestions or concerns. If something is unclear, please let us know what so that we can rectify it. When we have completed the task of presenting all the games in our list, then we will put them together in a new eBook that will be available for free either at Amazon or as a download in multiple formats for our own websites - both the Blood Traffic site and Neill’s own, non-commercial sites: Tarocchino and Game of Tarot.

No comments:

Post a Comment